SPORTS FOR ALL
BEEP BALL PROGRAMS 2022
Norm Waitt Sr. YMCA & All Abilities Coalition Present:
Described by athletes with a visual disability as “a dream come true!”
Beep ball programs add a spin on baseball and kickball that allows people of all visual abilities to compete.
- Players are guided by sound, not sight – the sound of the beeping ball, buzzing bases, and cues from the pitcher.
- All beep ball athletes are blindfolded except for the sighted pitcher and outfield spotters.
- This makes the game a unique opportunity for people of all visual abilities to play together.
Saturdays | August 6th - August 27th
Fridays | September 9th - September 30th
LIMITED SPACE AVAILABLE
- Registration deadline: July 21st | August 25th
- Individual registrations to be sorted into teams. If you have a team already be sure to input your teammate requests during registration!
Beep Baseball Overview
Beep baseball can be played by visually impaired people using a ball that beeps. Whether in the batter's box or the field, athletes wear a blindfold to use a combination of strength, skill and auditory senses to focus on the beeping ball and buzzing bases.
A game lasts six (6) innings unless more are needed to break a tie.
Teams can be co-ed. A team has three outs per inning, and umpires help make calls and ensure safety to the best of their ability.
Ages: 14 +
Program Fees | $25
Understanding the game is relatively easy, but there are some differences from baseball.
There is no second base. The first and third bases are four-foot-high padded cylinders with speakers, placed one
hundred feet down the respective baselines and ten feet outside the foul lines. This is to prevent a runner from colliding with a defensive fielder. The bases contain sounding units that give off a continuous buzzing sound when activated.
A player does one of three things when batting:
- Be pitched a beeping ball, or hit the beeping ball off the tee
- Score a run by getting to the beeping base before the ball is fielded, or be called out if the ball is fielded before the player touches the base
- Or strike out after three attempts to hit the ball.
While playing offense, the batter does not know which base will be turned on. Therefore, when the ball is hit, the base operator activates one of the bases. The runner must identify the correct buzzing base and run to it before the defensive player fields the ball. If the runner is safe, a run is scored. In other words, there is no running from one base to another, Just to the base that is beeping.
Playing defense is a challenging aspect of the game. There are six defensive players in beep baseball. Not all teams use the exact defensive placement of their players. However, most teams use the same numbering system to identify the direction the ball has been hit. One thru five or one thru six in pie-shaped wedges emanating from home plate on both sides of the field are the only numbers allowed. Five or six is the common, overlapping numbered zone up the middle of the area. Some teams reverse this and have the 'one zone' be up the middle, with a "five" or "six" call along the baseline. The narrower the zones, the more precise the information the fielder has to respond.
One or two sighted spotters are positioned in the outfield, one on either side of the field. A good spotter should be aware of fielders and stay out of the way of the play, not distracting the fielders who are fielding the ball.
Beep Kickball is played on a flat field with a ball that beeps and two bases that buzz. Teams can be co-ed. There is no second base, no throwing the ball or running around all the bases. There are 5 players on each team, and everyone wears a blindfold to equalize the differences in vision. Simply put, the kicker kicks the ball and runs to tag the buzzing base, either first or third. If they tag the base before a fielder picks up the ball, they are safe and score a run. If a fielder picks up the ball first, the runner is out. Three outs, six innings, game over!
Ages: 14 +
Program Fees | $25
Understanding the game is relatively easy, but there are some differences from regular kickball.
Playing defense: An out is earned by fielding the ball before the offensive player reaches the base. The defensive player must have the ball under control and off the ground. The offensive side is retired if the ball is caught in the air.
All calls regarding possession of the ball are at the umpire’s discretion.
One or two sighted spotters are positioned in the outfield, one on either side of the field. It is their job to call out the number of the direction the ball is moving toward so the fielders can adjust their position to field the ball. The spotter can only call one number once; passing any further information will result in a run being awarded to the offensive team. The umpire at home plate says to the field spotter, “ready in the field?” with every new kicker. Once the umpire gets a reply from the field spotter, they yell “play ball” so the fielders can expect the ball.
The offensive player does not know which base will be activated; the base operator will start one of the bases when the ball is kicked. The kicker may request a base check before kicking the ball, denied or granted by the umpire. The offensive player must identify the correct base and run to it before the defensive player fields the ball. The kicker can call “late base” the final decision is up to the umpire, and the count resumes if the base is deemed late. If the offensive player is safe, a run is scored.
The offensive player does one of three things:
- Kick the ball and score a run
- Kick the ball and be called out
- Strike out after three attempts; the third must be a clean miss
Each team has an offensive spotter whose job is:
- Give the ball to the offensive player before a Punt or Drop Kick
- Place the ball on home plate with the speaker facing up or facing the offensive player before a place kick
- Help the offensive player position themselves correctly before their Kick
- Yells out, “Ready, Kick!” before the offensive player kicks the ball
- The offensive spotter can relay any information they feel the kicker needs.
Sports & Recreation Director
Norm Waitt Sr. YMCA
- Email | firstname.lastname@example.org
- Phone | 402-404-8439